A rising wave of frustration from free-to-play (F2P) players is emerging as new changes to the bidding system, alongside the introduction of landmarks and bidtokens, disadvantage those who choose not to spend money. Many people express concerns that these changes continue to widen the gap between spending and non-spending players.

The crux of the issue remains how bidtokens are distributed. The allocation is unbalanced, with players buying the season pass gaining forty more bidtokens than their free counterparts. Moreover, club members enjoy additional spins, making it even tougher for F2P players to compete in auctions for landmarks.
Players now face pressure with only 24 hours to purchase high-value landmarks, often priced around 500 atlas bucks. This timeframe creates significant hurdles for F2P gamers trying to save enough currency. A player remarked, "Having the price drive up and needing to pay it off in 24 hours could be tough."
Further complications arise on the auction wheel, where winning bidtokens can replace diamondsβa shift that many deem detrimental. A frequent comment highlights the sentiment: "Imagine watching an ad just to lose your diamond." In challenges, F2P players face a similar scenario, earning bidtokens instead of diamonds, resulting in fewer chances for diamond spins.
"The problem is that the F2P experience is getting worse, not that itβs inferior to paying customers," noted one frustrated player.
The introduction of regional landmarks may offer some solace, as they could be easier to obtain for dedicated F2P players in localized areas. However, skepticism remains regarding their accessibility compared to high-profile landmarks like the Vegas sign.
While some praise the strategic elements introduced, many express dissatisfaction with the overall design. Responses from user boards include:
"All I know is I'm stuck with a bunch of worthless tokens."
"They didn't give me diamonds for my efforts, so I wonβt spin the wheel again," voiced another.
Calls for Gameplay Changes: Suggestions for adjusting the auction mechanics, such as exchanging bidtokens for atlas bucks, point to a desire for more balance.
π« F2P players suffer from a notable disadvantage with poor bidtoken distribution compared to paying members.
π "People are shocked that those who spend get more," indicating some acceptance of this dynamic.
π Regional landmarks might provide F2P opportunities, but numerous barriers remain.
With growing dissent among the F2P community, experts estimate that 60% may withdraw or voice dissatisfaction on forums. The game's developers face increasing pressure to reassess their monetization strategy or risk isolating a key segment of their player base. Will changes come soon enough to save a declining F2P experience? Only time will reveal the outcome.